Star Wars: Battlefront II microtransactions go offline until EA can 'make changes'

Angelica Greene
November 21, 2017

United Kingdom sales figures show Star Wars: Battlefront II's physical sales are down 60% when compared to 2015's Star Wars: Battlefront. "Star Wars has always been about the fans-and whether it's Battlefront or any other Star Wars experience, they come first, a Lucasfilm spokesman told The Washington Post. This saga has been a ideal storm for overreaction as it involves EA, Star Wars, Reddit, and certain purist gaming journalists/outlets who dislike MTX [microtransactions]". Trying to appease the masses, EA lowered the price of heroes by 75%.

This situation is quite the turnaround considering that Battlefront 1 had the honor of being the biggest ever launch for a Star Wars title when it debuted in the United Kingdom in 2015.

"We hear you loud and clear, so we're turning off all in-game purchases", DICE general manager Oskar Gabrielson. Unfortunately that means that in spite of expectations that Star Wars Battlefront II would sell well, physical sales just weren't enough to bump Call of Duty: WWII out of its top spot which its held for the third week in a row.

The sales figures don't take digital sales into account, but the steep drop-off in expectations and physical sales numbers may have a ripple effect into that realm as well.

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According to the details shared by Digital Foundry, Star Wars Battlefront II runs at the dynamic resolution on both Xbox One X and PlayStation 4 Pro.

Despite EA's earlier claims that Battlefront 2's loot crates did not constitute gambling, they were temporarily removed last week off the back of a turbulent Reddit AMA between the publisher and the game's players. You've seen this with both the major adjustments, and polish, we have made over the past several weeks.

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