System Shock remaster put on hold after raising $1.3 million on Kickstarter

Cesar Mills
February 18, 2018

"I have put the team on a hiatus while we reassess our path so that we can return to our vision", said Kick.

As this project began to change direction, the CEO realized the path the game was taking was not the one that 21,000 people had donated $1.3 million for. As a result, the remake of System Shock is going on hiatus for the moment.

A source familiar with the project, speaking on condition of anonymity, told Polygon that "mission creep" and unrealistic ambitions had eaten up the Kickstarter funds, something that Nightdive largely confirmed. Even if the project's own funding is running in the red, the company will divert money from their other properties income streams to honor their commitment to their backers to get the game out there. They were more than successful in their campaign, eventually closing out the campaign at just over $1.3 million in July of 2016.

In a statement this week on the official System Shock Remake Kickstarter page, it's not good news for backers and fans. Based on early prototype footage - with the project moving from its original Unity engine foundation and now using Unreal - the content shown was looking somewhat promising.

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"Maybe we lost our focus", he wrote.

Considering that during the Kickstarter process the developers promised a December 2017 release, it's clear that not all promises could be made. We. strayed from the core concepts of the original title.

When System Shock originally came out in 1994, it was regarded as one of the most innovative first-person shooters of all time and served as inspiration for later games like Bioshock and Dead Space. The team went through changes, and the scope, concept, and budget for the game changed as well.

"Ultimately the responsibility for the decisions rests with me", the post continued. We moved from a Remaster to a completely new game. As the CEO and founder of Nightdive Studios, a company that was built on the restoration of the System Shock franchise, I let things get out of control. Because of this, around 15 contract workers will no longer be working on System Shock, though Kuperman affirmed that full-time Night Dive staff will not be laid off.

Other reports by GizPress

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