Project xCloud is Microsoft’s game streaming service, trials to start in 2019

Angelica Greene
October 9, 2018

Microsoft revealed Monday that it's testing an Xbox game streaming service, now called Project xCloud.

Public trials for xCloud begin next year, at which point we'll hear more about it.

Microsoft has finally revealed more details about its game streaming technology, which the company has been drumming up for a while now.

The service will compete with Google's "Project Stream", a game streaming service that is being tested by the Alphabet Inc unit in partnership with game publisher Ubisoft.

Microsoft plans to start streaming high-end games to your iPhone, iPad, and other devices. Participants are able to use touch controls or sync an Xbox One controller through Bluetooth. Now, Microsoft has announced its own approach to streaming video games: Project xCloud.

It's not yet clear how fast your connection will need to be to enjoy a seamless gaming experience, but Microsoft says 4G and 5G connections will be supported.

The information that Microsoft's Corporate Vice President of Gaming Cloud Kareem Choudhry reveals offers some answers but leaves many questions open as well.

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The biggest problem preventing internet game streaming from becoming a full reality is latency - in this case, the time delay between a user hitting a button or key, that keypress registering on the server, and the resulting action happening on the user's screen.

The Redmond giant may ultimately come out on top, however, given its years of experience in both console gaming and cloud computing.

Microsoft says they are working on new tech to help combat issues of high latency and quality drops. It is created to allow users to stream Xbox games on consoles, PCs, and mobile devices.

While this is being tested with mobile devices now, you can bet we'll also see this move over to PCs as well.

'With datacenters in 54 Azure regions and services available in 140 countries, Azure has the scale to deliver a great gaming experience for players worldwide, regardless of their location, ' the post added.

'Our goal is to deliver high-quality experiences at the lowest possible bitrate that work across the widest possible networks, taking into consideration the uniqueness of every device and network'.

Other reports by GizPress

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