Blizzard planned Diablo 4 announcement at BlizzCon 2018

Angelica Greene
November 8, 2018

While there are plenty of great mobile games out there, from Reigns through to Ridiculous Fishing, the reliance on free-to-play often means that titles are stuffed with overbearing microtransactions.

The Diablo franchise can't seem to catch a true break. Diablo Immortal, co-developed with NetEase, is a online mobile game that has all of the primary hallmarks of a Diablo title, from the dungeon crawling to the standard classes and gameplay. "Just was wondering", he said in a deadpan tone, "is this an out-of-season April Fool's joke?" "We tried to get ahead of that a little bit with the blog post to let that group know that we are working on multiple things and continue to work on multiple things". Now sitting at over 400,000 dislikes and only 15,000 likes, the cinematic trailer for the game suggests it has a lot of work to do if it wants to convince long-time Diablo fans. However, the dislike total has gone past 155,000. While the likes remain consistent, comments and dislikes appear to fluctuate. However, Blizzard venturing further into mobile gaming is a concern among fans. We generally don't comment on rumors or speculation, but we can say that we didn't pull any announcements from BlizzCon this year or have plans for other announcements. There was much criticism with many saying that the Diablo: Immortal reveal should have been followed by confirmation that Blizzard is working on Diablo 4, a strategy adopted by Bethesda when it announced Elder Scrolls: Blades before confirming The Elder Scrolls VI.

Activision Blizzard held its annual BlizzCon conference over the weekend, and many gamers hoped that the next major entry in the Diablo franchise would be part of the event. "So it's us taking inspiration from some of the work they've done already". And Blizzard's response has been to reassure fans that it is now working on multiple projects. And many have suggested the outcry could have been avoided if Blizzard had accompanied Immortal's unveiling with news of the next mainline Diablo game. "Blizzard used to cancel games like Ghost and Titan for not meeting Blizzard quality", reads the current top thread, which has over 12,000 upvotes.

There will be an in-game economy - ie.in-app purchases - but they wouldn't say what they will be. "I'm not sad, just disappointed and angry".

Not to be smothered, Chang responded: "Do you guys not have phones?". Fans have decided this is the ultimate example of Blizzard's tone-deafness. Solo play is allowed but you've to be connected to the Internet for that as well.

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According to those who had the opportunity to test the game, the adaptation of the controls and graphics is quite good, although Diablo Immortal would not run on every smartphone, but only on those with performant graphics chipsets. And you have Wyatt Cheng, who's one of our wonderful designers who has being doing Diablo experiences for years, leading the charge with this; Helen [Cheng, a senior game designer], who's been working for many years on World of Warcraft. We know how lucrative mobile games can be for publishers, so some are concerned by Blizzard veering into this trend.

Now Blizzard is struggling to contain the backlash, and it apparently has tried to mask the negativity its new release has received.

Kotaku has updated its story, claiming that the video does exist, but the timeline of Blizzard's announcement isn't clear.

What do you think of how Blizzard has handled the fan backlash, PR Daily readers?

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