Microsoft absorbs RPG developers Obsidian and inXile

Angelica Greene
November 12, 2018

Game development takes time, so we haven't yet even begun to see the fruits of those partnerships, but to ensure Microsoft couldn't be accused of letting things sit idly in the meantime, it made a decision to pick up two more: Obsidian and inXile.

Fargo's inXile Entertainment studio went on to release Wasteland 2 in 2014; but, the studio is also responsible for a number of other well-known RPGs, including Torment: Tides of Numenera and Bard's Tale IV.

Microsoft announced that the studio behind hits like Fallout: New Vegas, South Park: The Stick of Truth and Pillars of Eternity has joined Microsoft Studios. This boost their platform with some awesome RPG credibility.

The announcement was made by Matt Booty, head of Microsoft Studios and, according to Microsoft, inXile will continue to operate independently, but have the support to pursue its creative ambitions on all existing and new projects. "[This purchase will] allow us to make role-playing games for many years to come". Well, they're part of the Microsoft family today, as announced during the X018 stream.

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Obsidian's latest release is Pillars of Eternity II: Deadfire, which is already out on PC and scheduled for release on the PS4 and Xbox One sometime in Q4, 2018.

InXile head Brian Fargo has enjoyed an illustrious career producing quality RPGs that put choice and effect at the forefront.

Now fans of these studios are probably concerned that by joining Microsoft, these developers might succumb to the pressures of a major publisher like Microsoft. With Microsoft's tech and financing, inXile and Obsidian should be able to find new heights with their respective games, which have recently been funded primarily via Kickstarter.

Other reports by GizPress

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